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Bone Devil
CR 9 fiend with 161 HP and AC 16; multiattack combines two 13 damage claws (reach 10 ft.) with Infernal Sting dealing 15 piercing plus 18 poison, imposing Poisoned and preventing h...
CR 9
- AC
- 16
- STR
- 18
- DEX
- 16
- CON
- 18
- INT
- 13
- WIS
- 14
- CHA
- 16
Speed40 ft, fly 40 ft, swim 20 ft, climb 20 ft
Actions
- Claw +8 2d8+4 slashing reach 10 ft
- Infernal Sting +8 2d10+4 piercing reach 10 ft
- Multiattack
Granted Features
Automatic:
- Type
- Large fiend
- CR
- 9
- AC
- 16
- STR
- 18
- DEX
- 16
- CON
- 18
- INT
- 13
- WIS
- 14
- CHA
- 16
- Alignment
- lawful evil
Special Abilities
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Bone Devil. Large fiend, lawful evil.
Languages: Infernal; telepathy 120 ft.
Traits: Diabolical Restoration; Magic Resistance