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Monsters

Bone Devil

CR 9 fiend with 161 HP and AC 16; multiattack combines two 13 damage claws (reach 10 ft.) with Infernal Sting dealing 15 piercing plus 18 poison, imposing Poisoned and preventing h...

CR 9
AC
16
STR
18
DEX
16
CON
18
INT
13
WIS
14
CHA
16
Speed40 ft, fly 40 ft, swim 20 ft, climb 20 ft
Actions
  • Claw +8 2d8+4 slashing reach 10 ft
  • Infernal Sting +8 2d10+4 piercing reach 10 ft
  • Multiattack
Granted Features
Automatic:
Type
Large fiend
CR
9
AC
16
STR
18
DEX
16
CON
18
INT
13
WIS
14
CHA
16
Alignment
lawful evil

Special Abilities

  • Diabolical Restoration

    If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

  • Magic Resistance

    The devil has Advantage on saving throws against spells and other magical effects.

Bone Devil. Large fiend, lawful evil.

Languages: Infernal; telepathy 120 ft.

Traits: Diabolical Restoration; Magic Resistance