Blood Hawk
Pack Tactics grants advantage on attack rolls against creatures within 5 feet of an unincapacitated ally. Beak deals 1d4+2 piercing (or 1d8+2 if the target is bloodied); +4 attack...
Blood Hawk. Small beast, unaligned.
Traits: Pack Tactics
Small beast · unaligned
AC 12 · HP 7 · Speed 10 ft., fly 60 ft., swim 5 ft., climb 5 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 6 | 14 | 10 | 3 | 14 | 5 |
| Mod | -2 | +2 | +0 | -4 | +2 | -3 |
| Save | -2 | +2 | +0 | -4 | +2 | -3 |
Skills Perception +6 · Senses passive Perception 16 · Challenge 1/8 (PB +2)
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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