Behir
CR 11 monstrosity combining melee and ranged threats: Bite delivers 19 piercing + 11 lightning damage at 10-foot reach, Multiattack pairs it with Constrict (DC 18 STR save, 28 blud...
Behir. Huge monstrosity, neutral evil.
Languages: Draconic
Huge monstrosity · neutral evil
AC 17 · HP 168 · Speed 50 ft., swim 25 ft., climb 50 ft. · Initiative +3
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 23 | 16 | 18 | 7 | 14 | 12 |
| Mod | +6 | +3 | +4 | -2 | +2 | +1 |
| Save | +6 | +3 | +4 | -2 | +2 | +1 |
Skills Perception +6, Stealth +7 · Senses darkvision 90 ft., passive Perception 16 · Challenge 11 (PB +4)
Immunities Lightning
Actions
Bite. Melee Attack Roll: +10, reach 10 ft. 19 (2d12 + 6) Piercing damage plus 11 (2d10) Lightning damage.
Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath. Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Multiattack. The behir makes one Bite attack and uses Constrict.