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Monsters

Balor

CR 19 demon with truesight and fire immunity; Flame Whip (30-ft reach, 3d6+8 force + 5d6 fire, pull and prone on huge-or-smaller target) and Lightning Blade (10-ft reach, 3d8+8 for...

CR 19
AC
19
STR
26
DEX
15
CON
22
INT
20
WIS
16
CHA
22
Speed40 ft, fly 80 ft, swim 20 ft, climb 20 ft
Actions
  • Flame Whip +14 3d6+8 force reach 30 ft
  • Lightning Blade +14 3d8+8 force reach 10 ft
  • Multiattack
Granted Features
Automatic:
Type
Huge fiend
CR
19
AC
19
STR
26
DEX
15
CON
22
INT
20
WIS
16
CHA
22
Alignment
chaotic evil

Special Abilities

  • Death Throes

    The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

  • Fire Aura

    At the end of each of the balor's turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.

  • Legendary Resistance (3/Day)

    If the balor fails a saving throw, it can choose to succeed instead.

  • Magic Resistance

    The balor has Advantage on saving throws against spells and other magical effects.

Balor. Huge fiend, chaotic evil.

Languages: Abyssal; telepathy 120 ft.

Traits: Death Throes; Fire Aura; Legendary Resistance (3/Day)