Balor
CR 19 demon with truesight and fire immunity; Flame Whip (30-ft reach, 3d6+8 force + 5d6 fire, pull and prone on huge-or-smaller target) and Lightning Blade (10-ft reach, 3d8+8 for...
- AC
- 19
- STR
- 26
- DEX
- 15
- CON
- 22
- INT
- 20
- WIS
- 16
- CHA
- 22
- Flame Whip +14 3d6+8 force reach 30 ft
- Lightning Blade +14 3d8+8 force reach 10 ft
- Multiattack
- Type
- Huge fiend
- CR
- 19
- AC
- 19
- STR
- 26
- DEX
- 15
- CON
- 22
- INT
- 20
- WIS
- 16
- CHA
- 22
- Alignment
- chaotic evil
Special Abilities
Death Throes
The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura
At the end of each of the balor's turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.
Legendary Resistance (3/Day)
If the balor fails a saving throw, it can choose to succeed instead.
Magic Resistance
The balor has Advantage on saving throws against spells and other magical effects.
Balor. Huge fiend, chaotic evil.
Languages: Abyssal; telepathy 120 ft.
Traits: Death Throes; Fire Aura; Legendary Resistance (3/Day)