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Baboon
CR 0 beast with 3 HP and AC 12. Pack Tactics grants Advantage on attack rolls if an ally within 5 feet is not Incapacitated. Bite deals 1d4–1 piercing at +1 to hit. Capable of clim...
Baboon. Small beast, unaligned.
Traits: Pack Tactics
Small beast · unaligned
AC 12 · HP 3 · Speed 30 ft., swim 15 ft., climb 30 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 8 | 14 | 11 | 4 | 12 | 6 |
| Mod | -1 | +2 | +0 | -3 | +1 | -2 |
| Save | -1 | +2 | +0 | -3 | +1 | -2 |
Senses passive Perception 11 · Challenge 0 (PB +2)
Traits
Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. 1 (1d4 - 1) Piercing damage.