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Ancient White Dragon

Gargantuan cold-immune dragon with 333 HP and AC 20. Cold Breath delivers 14d8 cold damage in a 90-foot cone (DC 22 CON save for half); Multiattack uses three Rend strikes at +14 (...

Granted Features
Automatic:
Cold-immune dragon with 5d8 cold breath cone (DC 12 CON save for half) and Ice Walk trait enabling frictionless movement on icy terrain. Multiattack uses two Rend strikes at +4 (reach 5 ft., 1d8+2 slashing plus 1d4 cold each). Blindsight 10 ft., darkvision 60 ft. CR 2 with 32 HP and AC 16. Search fit: cold breath encounter, icy terrain mobility, young dragon combat.
CR 6 Large cold-immune dragon with Cold Breath (9d8 cold, 30-foot cone, DC 15 CON save for half) and Multiattack dealing three Rend strikes (+7 hit, 2d4+4 slashing plus 1d4 cold each, 10-foot reach). Ice Walk enables frictionless movement across ice and snow without checks or difficult terrain penalty. Blindsight 30 ft., darkvision 120 ft., passive Perception 16. Search fit: white dragon breath cone, ice terrain mobility, cold damage wyrm, chaotic evil dragon.
CR 13 Huge dragon with AC 18 and 200 HP. Cold Breath cone (60-foot range, 12d8 cold damage, DC 19 CON save for half) is primary ranged attack. Multiattack delivers three Rend strikes at +11 to hit (10-foot reach, 2d6+6 slashing plus 1d8 cold each). Cold immunity and Ice Walk trait enable movement on icy terrain without checks or difficult-terrain penalties. Legendary Resistance (3/day, 4/day in lair) negates failed saves. Blindsight 60 ft. and darkvision 120 ft.

Ancient White Dragon. Gargantuan dragon, chaotic evil.

Languages: Common, Draconic

Traits: Ice Walk; Legendary Resistance (4/Day, or 5/Day in Lair)

Gargantuan dragon · chaotic evil

AC 20 · HP 333 · Speed 40 ft., fly 80 ft., swim 40 ft., climb 20 ft., burrow 40 ft. · Initiative +12

STRDEXCONINTWISCHA
Score261026101318
Mod+8+0+8+0+1+4
Save+8+6+8+0+7+4

Skills Perception +13, Stealth +6 · Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23 · Challenge 20 (PB +6)

Immunities Cold

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Cold Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: 63 (14d8) Cold damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +14, reach 15 ft. 17 (2d8 + 8) Slashing damage plus 7 (2d6) Cold damage.