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Ancient Gold Dragon

Gargantuan lawful good dragon with 546 HP, AC 22, and Amphibious trait. Fire Breath deals 13d10 fire damage in a 90-foot cone (DEX DC 24 half). Weakening Breath imposes disadvantag...

Granted Features
Automatic:
CR 3 lawful good wyrmling with 60 HP and fire immunity. Fire Breath deals 22 damage in a 15-foot cone (DEX DC 13 half); Weakening Breath imposes disadvantage on Strength checks and subtracts 1d4 from damage rolls for up to 1 minute (STR DC 13, save to end). Multiattack delivers two Rend strikes at +6 (reach 5 ft., 1d10+4 slashing). Amphibious enables aquatic movement at 30 ft. swim and 15 ft. climb; fire immunity and saves proficiency support survivability.
Large lawful good dragon with AC 18 and 178 HP; fire immunity and Amphibious grant breathing in air and water. Fire Breath deals 55 fire damage in a 30-foot cone (DEX DC 17 half). Weakening Breath imposes disadvantage on Strength checks and subtracts 1d6 from damage rolls for up to 1 minute (STR DC 17, repeating save). Multiattack makes three Rend strikes (+10, reach 10 ft, 2d10+6 slashing) or replaces one with Weakening Breath. Blindsight 30 ft, darkvision 120 ft, proficient in Perception and Persuasion.
CR 17 lawful good dragon with AC 19 and 243 HP. Fire Breath deals 66 fire damage in a 60-foot cone (DEX DC 21 half). Weakening Breath imposes disadvantage on Strength checks and subtracts 1d6 from damage rolls for up to 1 minute (STR DC 21, repeating save). Multiattack uses three Rend strikes (+14, reach 10 ft., 2d8+8 slashing plus 1d8 fire each) or replaces one with Guiding Bolt or Weakening Breath. Spellcasting at will includes Detect Magic, Guiding Bolt, Shapechange; 1/day each Flame Strike and Zone of Truth.

Ancient Gold Dragon. Gargantuan dragon, lawful good.

Languages: Common, Draconic

Traits: Amphibious; Legendary Resistance (4/Day, or 5/Day in Lair)

Gargantuan dragon · lawful good

AC 22 · HP 546 · Speed 40 ft., fly 80 ft., swim 40 ft., climb 20 ft. · Initiative +16

STRDEXCONINTWISCHA
Score301429181728
Mod+10+2+9+4+3+9
Save+10+9+9+4+10+9

Skills Insight +10, Perception +17, Persuasion +16, Stealth +9 · Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27 · Challenge 24 (PB +7)

Immunities Fire

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Fire Breath. Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 71 (13d10) Fire damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 4 version) or (B) Weakening Breath.

Rend. Melee Attack Roll: +17 to hit, reach 15 ft. 19 (2d8 + 10) Slashing damage plus 9 (2d8) Fire damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks): - **At Will:** Detect Magic, Guiding Bolt, Shapechange - **1/Day Each:** Flame Strike, Word of Recall, Zone of Truth

Weakening Breath. Strength Saving Throw: DC 24, each creature that isn't currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Test and subtracts 5 (1d10) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.