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Ancient Brass Dragon

CR 20 Gargantuan dragon with 332 HP and AC 20. Fire Breath deals 58 (13d8) fire in a 90-foot line on DEX save DC 21 for half. Sleep Breath forces CON save DC 21 in a 90-foot cone,...

Granted Features
Automatic:
Medium brass dragon with chaotic good alignment, AC 15, 22 HP. Fire Breath deals 4d6 fire damage in a 20-foot line on DEX save DC 11 (half on success). Sleep Breath in a 15-foot cone forces CON save DC 11, with first failure causing Incapacitated until end of next turn and second failure unconscious for 1 minute; damage or nearby action-taking creatures end the effect. Multiattack uses Rend (+4, 1d10+2 slashing, 5-foot reach) and breath weapons. Immune to fire; flies 60 ft., burrows, swims, climbs.
CR 6 Large dragon with AC 17 and 110 HP. Fire Breath deals 38 (11d6) fire in a 40-foot line on DEX DC 14 save for half; Sleep Breath cones 30 feet, forcing CON DC 14 save to avoid Incapacitated condition, then Unconscious on second failure. Multiattack uses three Rend strikes (reach 10 ft., 2d10+4 slashing each) or replaces two with Sleep Breath. Fire immune; 80 ft fly speed, 20 ft burrow/swim/climb. Scales between CR 1 wyrmling and CR 20 Ancient dragon template.
CR 13 Huge chaotic-good dragon with 172 HP and AC 18. Fire Breath delivers 45 (10d8) fire in a 60-foot line (DEX DC 18 half). Sleep Breath incapacitates in a 60-foot cone (CON DC 18), repeating on end of next turn; second failure causes 10-minute unconsciousness. Multiattack makes three Rend attacks (+11, reach 10 ft., 2d10+6 slashing plus 1d8 fire each) or replaces one with Sleep Breath or Spellcasting. Fire immunity; Legendary Resistance 3/day (4/day in lair).

Ancient Brass Dragon. Gargantuan dragon, chaotic good.

Languages: Common, Draconic

Traits: Legendary Resistance (4/Day, or 5/Day in Lair)

Gargantuan dragon · chaotic good

AC 20 · HP 332 · Speed 40 ft., fly 80 ft., swim 20 ft., climb 20 ft., burrow 40 ft. · Initiative +12

STRDEXCONINTWISCHA
Score271025161522
Mod+8+0+7+3+2+6
Save+8+6+7+3+8+6

Skills History +9, Perception +14, Persuasion +12, Stealth +6 · Senses blindsight 60 ft., darkvision 120 ft., passive Perception 24 · Challenge 20 (PB +6)

Immunities Fire

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Fire Breath. Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).

Rend. Melee Attack Roll: +14, reach 15 ft. 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.

Sleep Breath. Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20): - **At Will:** Detect Magic, Minor Illusion, Scorching Ray, Shapechange, Speak with Animals - **1/Day Each:** Control Weather, Detect Thoughts