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Adult White Dragon

CR 13 Huge cold-immune dragon with 12d8 cold-damage breath cone (60 ft., DC 19 CON save for half). Multiattack delivers three Rend strikes at +11 reach 10 ft., each dealing 2d6+6 s...

Granted Features
Automatic:
Cold-immune dragon with 5d8 cold breath cone (DC 12 CON save for half) and Ice Walk trait enabling frictionless movement on icy terrain. Multiattack uses two Rend strikes at +4 (reach 5 ft., 1d8+2 slashing plus 1d4 cold each). Blindsight 10 ft., darkvision 60 ft. CR 2 with 32 HP and AC 16. Search fit: cold breath encounter, icy terrain mobility, young dragon combat.
CR 6 Large cold-immune dragon with Cold Breath (9d8 cold, 30-foot cone, DC 15 CON save for half) and Multiattack dealing three Rend strikes (+7 hit, 2d4+4 slashing plus 1d4 cold each, 10-foot reach). Ice Walk enables frictionless movement across ice and snow without checks or difficult terrain penalty. Blindsight 30 ft., darkvision 120 ft., passive Perception 16. Search fit: white dragon breath cone, ice terrain mobility, cold damage wyrm, chaotic evil dragon.
CR 20 Gargantuan dragon dealing 14d8 (63) cold damage in a 90-foot cone via Cold Breath (DC 22 CON save for half). Multiattack delivers three Rend strikes at +14 reach 15 feet, each dealing 2d8+8 slashing plus 2d6 cold. Ice Walk removes difficult terrain penalties on ice and snow while allowing frictionless climbing. Legendary Resistance (4/day, 5/day in lair) converts failed saves to successes. Immune to cold; blindsight 60 feet, darkvision 120 feet.

Adult White Dragon. Huge dragon, chaotic evil.

Languages: Common, Draconic

Traits: Ice Walk; Legendary Resistance (3/Day, or 4/Day in Lair)

Huge dragon · chaotic evil

AC 18 · HP 200 · Speed 40 ft., fly 80 ft., swim 40 ft., climb 20 ft., burrow 30 ft. · Initiative +10

STRDEXCONINTWISCHA
Score22102281212
Mod+6+0+6-1+1+1
Save+6+5+6-1+6+1

Skills Perception +11, Stealth +5 · Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21 · Challenge 13 (PB +5)

Immunities Cold

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn't cost it extra movement.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Cold Breath. Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 54 (12d8) Cold damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +11, reach 10 ft. 13 (2d6 + 6) Slashing damage plus 4 (1d8) Cold damage.