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Adult Red Dragon

CR 17 Huge dragon with AC 19 and 256 HP. Fire Breath action deals 59 fire damage (17d6) in a 60-foot cone with DC 21 DEX save for half; Multiattack grants three +14 Rend strikes at...

Granted Features
Automatic:
CR 4 Medium dragon with 75 HP and AC 17. Fire Breath cone (15-foot radius, DC 13 DEX save, 24 fire damage on failure, half on success) pairs with Multiattack delivering two Rend strikes (reach 5 ft., +6 attack, 1d10+4 slashing plus 1d6 fire each). Fire immunity and blindsight 10 ft. / darkvision 60 ft. enable ambush positioning. Search fit: wyrmling dragon, fire breath area damage, melee rend damage.
Large fire-immune dragon (CR 10, AC 18, 178 HP) dealing 56 fire damage (16d6 DC 17 DEX save) in a 30-foot Fire Breath cone, backed by Multiattack with three Rend strikes at +10 to hit for 2d6+6 slashing plus 1d6 fire each. STR 23 (+6 save) and 80 ft. fly speed enable aggressive positioning; blindsight 30 ft. and darkvision 120 ft. prevent ambush vulnerability. Search fit: fire breath damage cone, melee dragon damage output, large chaotic evil encounter.
Gargantuan fire-immune dragon with 507 HP and AC 22, dealing 91 fire damage (26d6 DC 24 DEX save) in a 90-foot cone with Fire Breath. Multiattack delivers three Rend strikes at +17 reach 15 ft., each dealing 19 slashing plus 10 fire; can replace one Rend with Scorching Ray. Legendary Resistance (4/day, 5/day in lair) negates failed saves. Casts Command, Detect Magic, Scorching Ray at will plus Fireball and Scrying once daily. STR 30 and 80 ft. fly speed enable dominance.

Adult Red Dragon. Huge dragon, chaotic evil.

Languages: Common, Draconic

Traits: Legendary Resistance (3/Day, or 4/Day in Lair)

Huge dragon · chaotic evil

AC 19 · HP 256 · Speed 40 ft., fly 80 ft., swim 20 ft., climb 40 ft. · Initiative +12

STRDEXCONINTWISCHA
Score271025161323
Mod+8+0+7+3+1+6
Save+8+6+7+3+7+6

Skills Perception +13, Stealth +6 · Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23 · Challenge 17 (PB +6)

Immunities Fire

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Fire Breath. Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 59 (17d6) Fire damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: +14, reach 10 ft. 13 (1d10 + 8) Slashing damage plus 5 (2d4) Fire damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks): - **At Will:** Command, Detect Magic, Scorching Ray - **1/Day Each:** Fireball