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Adult Copper Dragon

CR 14 Huge chaotic good dragon with 184 HP and AC 18. Acid Breath deals 12d8 acid damage in a 60-foot line (DEX DC 18 half). Multiattack grants three Rend strikes at +11 reach 10 f...

Granted Features
Automatic:
CR 1 young copper dragon wyrmling with 22 HP and AC 16. Acid immunity and acid damage on Rend. Acid Breath delivers 18 damage in a 20-foot line (DEX DC 11 half); Slowing Breath cones 15 feet and removes reactions, halves speed, and limits targets to action or bonus action (not both) until end of next turn on CON DC 11 failure. Multiattack uses Rend (+4, 1d10+2 slashing) or breath weapon. Blindsight 10 ft., darkvision 60 ft., passive Perception 14. Chaotic good alignment; speaks Draconic.
CR 7 chaotic good dragon with AC 17 and 119 HP. Acid Breath deals 40d8 acid damage in a 40-foot line (DEX DC 14 half). Multiattack uses three Rend strikes at +7 reach 10 ft. (2d10+4 slashing each) or replaces one with Slowing Breath, a 30-foot cone that prevents reactions, halves speed, and limits targets to one action type per turn (CON DC 14). Immune to acid; blindsight 30 ft., darkvision 120 ft., and 80 ft. fly speed. Search fit: acid breath damage, action-economy crowd-control, dragon opponent mid-tier.
CR 21 Gargantuan dragon with AC 21 and 367 HP. Acid Breath in a 90-foot line (DC 22 DEX save, 14d8 acid) and Slowing Breath cone (DC 22 CON save) that removes reactions, halves speed, and restricts targets to action OR bonus action until next turn. Multiattack grants three Rend strikes at +15 reach 15 feet (2d10+8 slashing plus 2d8 acid each) or replaces one with breath or Mind Spike spellcasting (at will Detect Magic, Shapechange, Minor Illusion; 1/day Greater Restoration, Major Image, Project Image).

Adult Copper Dragon. Huge dragon, chaotic good.

Languages: Common, Draconic

Traits: Legendary Resistance (3/Day, or 4/Day in Lair)

Huge dragon · chaotic good

AC 18 · HP 184 · Speed 40 ft., fly 80 ft., swim 20 ft., climb 40 ft. · Initiative +11

STRDEXCONINTWISCHA
Score231221181518
Mod+6+1+5+4+2+4
Save+6+6+5+4+7+4

Skills Deception +9, Perception +12, Stealth +6 · Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22 · Challenge 14 (PB +5)

Immunities Acid

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Acid Breath. Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).

Rend. Melee Attack Roll: +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.

Slowing Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): - **At Will:** Detect Magic, Mind Spike, Minor Illusion, Shapechange - **1/Day Each:** Greater Restoration, Major Image