Dire Wolf
Melee striker with Pack Tactics granting advantage on attack rolls when an ally is within 5 feet of the target and not incapacitated. Bite attack (+5, reach 5 ft., 1d10+3 piercing)...
Dire Wolf. Large beast, unaligned.
Traits: Pack Tactics
Large beast · unaligned
AC 14 · HP 22 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +2
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 17 | 15 | 15 | 3 | 12 | 7 |
| Mod | +3 | +2 | +2 | -4 | +1 | -2 |
| Save | +3 | +2 | +2 | -4 | +1 | -2 |
Skills Perception +5, Stealth +4 · Senses darkvision 60 ft., passive Perception 15 · Challenge 1 (PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.