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Dire Wolf

Melee striker with Pack Tactics granting advantage on attack rolls when an ally is within 5 feet of the target and not incapacitated. Bite attack (+5, reach 5 ft., 1d10+3 piercing)...

Dire Wolf. Large beast, unaligned.

Traits: Pack Tactics

Large beast · unaligned

AC 14 · HP 22 · Speed 50 ft., swim 25 ft., climb 25 ft. · Initiative +2

STRDEXCONINTWISCHA
Score1715153127
Mod+3+2+2-4+1-2
Save+3+2+2-4+1-2

Skills Perception +5, Stealth +4 · Senses darkvision 60 ft., passive Perception 15 · Challenge 1 (PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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