CR 9 Huge giant with AC 18 and 162 HP, combining two primary attacks via Multiattack. Flame Sword (10-foot reach, +11, 4d6+7 slashing plus 3d6 fire) enables melee control; Hammer T...
Granted Features
Automatic:
Multiattack with Tree Club (3d8+5 bludgeoning, 10-foot reach, knocks Large or smaller prone) or Trash Lob (2d10+5 bludgeoning, 60/240 range, Poisoned condition). CR 5 with 105 HP and AC 13; low INT 5 and WIS 9 make it tactically straightforward. Search fit: giant minion, melee reach striker, prone-on-hit mechanic, poison debuff ranged attack.
CR 7 Huge giant with AC 17 and 126 HP; Multiattack delivers two strikes using Stone Club (3d10+6 bludgeoning, 15 ft. reach) or Boulder (2d8+6 bludgeoning, 60/240 ft. range, knocks Large/smaller foes prone). STR 23 and darkvision 60 ft. enable frontline control and sustained damage output. Search fit: reach melee giant, prone knockdown attack, ranged boulder option.
CR 8 Huge giant with 149 HP and +9 melee attack using Frost Axe (10-foot reach, 2d12+6 slashing plus 2d8 cold) or ranged Great Bow (150/600 feet, 2d10+6 piercing plus 2d6 cold, reduces target Speed 10 feet until end of next turn). Multiattack enables two strikes in any combination. High STR 23 and CON 21, low DEX 9 and INT 9. Search fit: melee giant with reach, cold damage hybrid attacks, Speed reduction ranged debuff.
CR 9 giant with 200 HP and AC 14, using Multiattack to deliver Thunderous Mace (+12, reach 10 ft., 3d8+8 bludgeoning + 2d6 thunder) or Thundercloud (+12 ranged, 3d6+8 thunder at 240 ft., Incapacitates until end of next turn). Spellcasting grants at-will Fog Cloud and Detect Magic, plus 1/day Control Weather, Gaseous Form, Telekinesis with DC 15 Charisma save. High Charisma and Wisdom support social encounters and battlefield control through fog and incapacitation.
CR 13 Huge giant with 230 HP and AC 16; combines melee dominance with long-range battlefield control. Multiattack uses Storm Sword (10-foot reach, +14 to hit, 4d6+9 slashing plus 3d8 lightning) or Thunderbolt (500-foot ranged, +14 to hit, damage incomplete in body). Lightning Storm action blasts a 10-foot-radius, 40-foot cylinder within 500 feet for 10d10 lightning damage (DEX DC 18 half). Spellcasting includes at-will Detect Magic and Light, plus 1/day Control Weather. Amphibious with darkvision 120 ft.
Fire Giant. Huge giant, lawful evil.
Languages: Giant
Huge giant · lawful evil
AC 18 · HP 162 · Speed 30 ft., swim 15 ft., climb 15 ft. · Initiative +3
Flame Sword.Melee Attack Roll: +11, reach 10 ft. 21 (4d6 + 7) Slashing damage plus 10 (3d6) Fire damage.
Hammer Throw.Ranged Attack Roll: +11, range 60/240 ft. 23 (3d10 + 7) Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next attack roll it makes before the end of its next turn.
Multiattack.The giant makes two attacks, using Flame Sword or Hammer Throw in any combination.