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Storm Giant

CR 13 Huge chaotic good giant with 230 HP and AC 16. Multiattack delivers two Storm Sword strikes (reach 10 ft., +14, 4d6+9 slashing plus 3d8 lightning) or Thunderbolt ranged attac...

Granted Features
Automatic:
Multiattack with Tree Club (3d8+5 bludgeoning, 10-foot reach, knocks Large or smaller prone) or Trash Lob (2d10+5 bludgeoning, 60/240 range, Poisoned condition). CR 5 with 105 HP and AC 13; low INT 5 and WIS 9 make it tactically straightforward. Search fit: giant minion, melee reach striker, prone-on-hit mechanic, poison debuff ranged attack.
CR 7 Huge giant with AC 17 and 126 HP; Multiattack delivers two strikes using Stone Club (3d10+6 bludgeoning, 15 ft. reach) or Boulder (2d8+6 bludgeoning, 60/240 ft. range, knocks Large/smaller foes prone). STR 23 and darkvision 60 ft. enable frontline control and sustained damage output. Search fit: reach melee giant, prone knockdown attack, ranged boulder option.
CR 8 Huge giant with 149 HP and +9 melee attack using Frost Axe (10-foot reach, 2d12+6 slashing plus 2d8 cold) or ranged Great Bow (150/600 feet, 2d10+6 piercing plus 2d6 cold, reduces target Speed 10 feet until end of next turn). Multiattack enables two strikes in any combination. High STR 23 and CON 21, low DEX 9 and INT 9. Search fit: melee giant with reach, cold damage hybrid attacks, Speed reduction ranged debuff.
CR 9 Huge giant with AC 18 and 162 HP. Multiattack delivers two Flame Sword strikes (reach 10 ft., 4d6+7 slashing plus 3d6 fire) or Hammer Throws (60/240 ft. range, 3d10+7 bludgeoning plus 1d8 fire, pushes target 15 ft. away and imposes Disadvantage on next attack). STR 25, cold immunity typical of fire giants, lawful evil alignment. Search fit: boss encounter, reach melee giant, fire damage dealer, push effect.
CR 9 giant with 200 HP and AC 14, using Multiattack to deliver Thunderous Mace (+12, reach 10 ft., 3d8+8 bludgeoning + 2d6 thunder) or Thundercloud (+12 ranged, 3d6+8 thunder at 240 ft., Incapacitates until end of next turn). Spellcasting grants at-will Fog Cloud and Detect Magic, plus 1/day Control Weather, Gaseous Form, Telekinesis with DC 15 Charisma save. High Charisma and Wisdom support social encounters and battlefield control through fog and incapacitation.

Storm Giant. Huge giant, chaotic good.

Languages: Common, Giant

Traits: Amphibious

Huge giant · chaotic good

AC 16 · HP 230 · Speed 50 ft., fly 25 ft., swim 50 ft., climb 25 ft., (hover) · Initiative +7

STRDEXCONINTWISCHA
Score291420162018
Mod+9+2+5+3+5+4
Save+14+2+10+3+10+9

Skills Arcana +8, Athletics +14, History +8, Perception +10 · Senses darkvision 120 ft., truesight 30 ft., passive Perception 20 · Challenge 13 (PB +5)

Resistances Cold · Immunities Lightning, Thunder

Traits

Amphibious. The giant can breathe air and water.

Actions

Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): - **At Will:** Detect Magic, Light - **1/Day Each:** Control Weather

Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.