Storm Giant
CR 13 Huge chaotic good giant with 230 HP and AC 16. Multiattack delivers two Storm Sword strikes (reach 10 ft., +14, 4d6+9 slashing plus 3d8 lightning) or Thunderbolt ranged attac...
Storm Giant. Huge giant, chaotic good.
Languages: Common, Giant
Traits: Amphibious
Huge giant · chaotic good
AC 16 · HP 230 · Speed 50 ft., fly 25 ft., swim 50 ft., climb 25 ft., (hover) · Initiative +7
| STR | DEX | CON | INT | WIS | CHA | |
|---|---|---|---|---|---|---|
| Score | 29 | 14 | 20 | 16 | 20 | 18 |
| Mod | +9 | +2 | +5 | +3 | +5 | +4 |
| Save | +14 | +2 | +10 | +3 | +10 | +9 |
Skills Arcana +8, Athletics +14, History +8, Perception +10 · Senses darkvision 120 ft., truesight 30 ft., passive Perception 20 · Challenge 13 (PB +5)
Resistances Cold · Immunities Lightning, Thunder
Traits
Amphibious. The giant can breathe air and water.
Actions
Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect]|XPHB|Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): - **At Will:** Detect Magic, Light - **1/Day Each:** Control Weather
Storm Sword. Melee Attack Roll: +14, reach 10 ft. 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.