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Frost Giant

Multiattack delivers two Frost Axe strikes (reach 10 ft., 2d12+6 slashing plus 2d8 cold) or Great Bow shots (150/600 ft. range, 2d10+6 piercing plus 2d6 cold, reduces target Speed...

Granted Features
Automatic:
Multiattack with Tree Club (3d8+5 bludgeoning, 10-foot reach, knocks Large or smaller prone) or Trash Lob (2d10+5 bludgeoning, 60/240 range, Poisoned condition). CR 5 with 105 HP and AC 13; low INT 5 and WIS 9 make it tactically straightforward. Search fit: giant minion, melee reach striker, prone-on-hit mechanic, poison debuff ranged attack.
CR 7 Huge giant with AC 17 and 126 HP; Multiattack delivers two strikes using Stone Club (3d10+6 bludgeoning, 15 ft. reach) or Boulder (2d8+6 bludgeoning, 60/240 ft. range, knocks Large/smaller foes prone). STR 23 and darkvision 60 ft. enable frontline control and sustained damage output. Search fit: reach melee giant, prone knockdown attack, ranged boulder option.
CR 9 Huge giant with AC 18 and 162 HP. Multiattack delivers two Flame Sword strikes (reach 10 ft., 4d6+7 slashing plus 3d6 fire) or Hammer Throws (60/240 ft. range, 3d10+7 bludgeoning plus 1d8 fire, pushes target 15 ft. away and imposes Disadvantage on next attack). STR 25, cold immunity typical of fire giants, lawful evil alignment. Search fit: boss encounter, reach melee giant, fire damage dealer, push effect.
CR 9 giant with 200 HP and AC 14, using Multiattack to deliver Thunderous Mace (+12, reach 10 ft., 3d8+8 bludgeoning + 2d6 thunder) or Thundercloud (+12 ranged, 3d6+8 thunder at 240 ft., Incapacitates until end of next turn). Spellcasting grants at-will Fog Cloud and Detect Magic, plus 1/day Control Weather, Gaseous Form, Telekinesis with DC 15 Charisma save. High Charisma and Wisdom support social encounters and battlefield control through fog and incapacitation.
CR 13 Huge giant with 230 HP and AC 16; combines melee dominance with long-range battlefield control. Multiattack uses Storm Sword (10-foot reach, +14 to hit, 4d6+9 slashing plus 3d8 lightning) or Thunderbolt (500-foot ranged, +14 to hit, damage incomplete in body). Lightning Storm action blasts a 10-foot-radius, 40-foot cylinder within 500 feet for 10d10 lightning damage (DEX DC 18 half). Spellcasting includes at-will Detect Magic and Light, plus 1/day Control Weather. Amphibious with darkvision 120 ft.

Frost Giant. Huge giant, neutral evil.

Languages: Giant

Huge giant · neutral evil

AC 15 · HP 149 · Speed 40 ft., swim 20 ft., climb 20 ft. · Initiative +2

STRDEXCONINTWISCHA
Score2392191012
Mod+6-1+5-1+0+1
Save+6-1+8-1+3+4

Skills Athletics +9, Perception +3 · Senses passive Perception 13 · Challenge 8 (PB +3)

Immunities Cold

Actions

Frost Axe. Melee Attack Roll: +9, reach 10 ft. 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow. Ranged Attack Roll: +9, range 150/600 ft. 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.