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The Howling Pass

Narrow mountain pass barely wagon-wide with constant gale-force winds (Strength saves to avoid being swept into ravines) and deafening noise that prevents verbal communication with...

A narrow mountain pass where constant gale-force winds create a deafening howl. The only route through the Shardpeak Range without climbing.

The pass cuts through the mountains like a knife wound, barely wide enough for a wagon in places. Wind funnels through with such force that travelers must rope themselves together or risk being swept off the narrow path and into the ravine below. The howling is constant and deafening, making communication impossible without magical aid. Crude shelters have been carved into the cliff walls at intervals — essential for surviving the passage, which takes two days on foot.

Environment Mountain

Hazards

  • gale-force winds (Strength saves)
  • deafening noise (no verbal communication)
  • narrow path with sheer drops
  • hypothermia

Notable Features

  • cliff-carved rest shelters
  • rope anchor points along the path
  • wind-polished stone formations
  • frozen remains of less fortunate travelers

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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