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Duskmire

Stilt-raised settlement above murky swamp waters serving as a trading post between civilized lands and marsh tribes. Wooden walkways connect raised buildings lit by lanterns; hazar...

A settlement built on stilts above a vast swamp, serving as a trading post between civilized lands and the deep marsh tribes.

Wooden walkways connect stilt-raised buildings above murky, slow-moving water thick with lily pads and algae. Lanterns hang from every post, casting wobbling reflections that make the swamp seem to breathe. Traders barter with marsh-dwelling folk who arrive in flat-bottomed boats laden with rare herbs, pelts, and stranger things. The air is heavy, warm, and alive with the drone of insects and the occasional bellow of something large moving through the reeds.

Environment Swamp

Hazards

  • disease
  • unstable walkways
  • swamp predators beneath the stilts

Notable Features

  • stilt construction
  • marsh tribe trading post
  • rare herb market
  • giant firefly lanterns

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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