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Waterskin

Holds up to 4 pints of liquid. Common adventuring gear with 5 lb weight, nonmagical. Dehydration risk applies if characters do not drink sufficient water during play.

common

A Waterskin holds up to 4 pints. If you don't drink sufficient water, you risk dehydration (see "Rules Glossary").

Weight: 5 lb, Cost: 0.2 gp

Type Adventuring Gear

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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