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Wand of Magic Missiles
Action to expend 1+ charges and cast magic missile at 1st level per charge, scaling one spell level higher per extra charge spent. Starts with 7 charges, regains 1d6 + 1 at dawn. O...
uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Type Wand · Magical