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Wand of Fireballs
Requires attunement and holds 7 charges to cast fireball (save DC 15) at 3rd level per charge, scaling to 4th, 5th, 6th level, etc. with additional charges spent. Recharges 1d6 + 1...
rare
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Type Wand · Magical · Requires attunement