Thunderous Greatclub
Magic greatclub with +1 attack and damage rolls; Thunder Strike adds 1d6 thunder damage on hit, forcing a DC 15 Constitution save or 10-foot knockback.
You have a +1 bonus to attack and damage rolls made with this magic weapon. Thunder Strike. When you hit a creature with an attack roll using this weapon, the target takes an extra 1d6 thunder damage. The target must also succeed on a DC 15 Constitution saving throw or be pushed 10 feet directly away from you. The thunderclap of a successful save is audible out to 60 feet.
Type Weapon · Magical · Requires attunement
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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