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Thunderous Greatclub
Magic greatclub with +1 attack and damage rolls; Thunder Strike adds 1d6 thunder damage on hit, forcing a DC 15 Constitution save or 10-foot knockback.
uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon. Thunder Strike. When you hit a creature with an attack roll using this weapon, the target takes an extra 1d6 thunder damage. The target must also succeed on a DC 15 Constitution saving throw or be pushed 10 feet directly away from you. The thunderclap of a successful save is audible out to 60 feet.
Type Weapon · Magical · Requires attunement