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Staff of Healing

Requires attunement; 10 charges restore 1d6+4 daily at dawn. Spend 1 charge per spell level (up to 4th) to cast cure wounds, 2 charges for lesser restoration, or 5 charges for mass...

rare

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Type Staff · Magical · Requires attunement