Rod of Resurrection
Attuned rod with 5 charges casting Heal (1 charge) or Resurrection (5 charges) as actions. Regains 1 charge daily at dawn; rolling a 1 on d20 when depleted destroys the rod.
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiant light.
Type Rod · Magical · Requires attunement
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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