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Lock

Common mechanical lock with a key; creatures without the key can attempt to pick it using Thieves' Tools with a DC 15 Dexterity (Sleight of Hand) check. Non-magical, 1 lb, 10 gp.

common

A Lock comes with a key. Without the key, a creature can use Thieves' Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.

Weight: 1 lb, Cost: 10 gp

Type Adventuring Gear