Lock
Common mechanical lock with a key; creatures without the key can attempt to pick it using Thieves' Tools with a DC 15 Dexterity (Sleight of Hand) check. Non-magical, 1 lb, 10 gp.
A Lock comes with a key. Without the key, a creature can use Thieves' Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.
Weight: 1 lb, Cost: 10 gp
Type Adventuring Gear
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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