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Assassin's Blood
Ingested poison requiring a DC 10 CON save; on failure deals 1d12 poison damage and inflicts the poisoned condition for 24 hours, or half damage on success. Must be swallowed whole...
common
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.
Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Cost: 150 gp
Type Poison