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Feats

Self-Restoration

End-of-turn condition removal: shed Charmed, Frightened, or Poisoned once per turn through willpower alone. Also ignores Exhaustion from starvation and dehydration.

Through sheer force of will, you can remove one of the following conditions from yourself at the end of each of your turns: Charmed, Frightened, or Poisoned.

In addition, forgoing food and drink doesn't give you levels of Exhaustion.