/
Showing0entries
Sorted A-ZFeats
Dark One's Own Luck
Ability checks and saving throws gain +1d10 after seeing the roll result but before any effect resolves, usable a number of times equal to Charisma modifier (minimum once per roll)...
You can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so after seeing the roll but before any of the roll's effects occur.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a Long Rest.
Subclass Feature